Continuing my series of articles looking at various gameplay mechanics, and tying into the previous update about the Status menu, let's take a look at character stats and parameters!
Character stats fall into two major categories: primary and secondary stats. The primary stats are fairly straightforward and are the ones you see on the General screen of the Status menu. They also provide bonuses to your secondary stats and other things. So even if a character doesn't necessarily need one of the primary stats for their main role (such as a mage not needing much ATK), buffing that stat may still prove useful in some capacity. Meanwhile secondary stats are much more numerous, and more specific in what they do.
The values are also color-coded to give a general idea of how high/low they might be, although some of the values follow slightly different scales. If a value is white while being at 0% or 100%, it's at its standard value. If it's purple while being at 0%, then it's drastically low. Shades of red and yellow indicate low or sub-optimal values, while green, turquoise, and even blue indicate values enhanced beyond their normal values.
So basically white = normal, yellow/red/purple = sub-optimal or bad, green/turquoise/blue = good.
And that'll do it for today!