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April Update (Yes, I'm Alive)

4/10/2022

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Well, that's not the best start to the year, to post basically nothing for the first three months. Bit of a tale to tell regarding that, so let's see what's been happening.

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2021 Retrospective

12/30/2021

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Once again, I'd swear the year just started, yet here we are at the very end of it. Feels like it's only going to get faster as I get older, heh. Anyway, let's take a look back at everything that happened with Unto the Breach, along with a look forward into plans for next year!

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November Update

11/18/2021

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It's only been a few weeks since the last update, but I've got quite a bit to report!

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October Update

10/27/2021

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Yep, it's that time again! Let's see how things are going!

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August Update

8/31/2021

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Just in time, I've got a new monthly update! Let's take a look at what I've been up to in July and August for the game.

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Optimization: The Quest for More Frames

7/20/2021

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I do most of my work for Unto the Breach on my personal desktop, which is a mid-to-high end gaming PC (Ryzen 5 3600, 32 GB DDR-3200 RAM, RTX 2080, etc.). Occasionally I'll do work on my Surface Pro 6 though, like when I'm traveling or just want to lay on the couch instead of sitting in my computer chair for hours on end. Normally I do just coding or database work on the Surface, and almost never actually do a test play of something. So I had a bit of a shock recently, when I tried to fire up Unto the Breach to test out the dialogue and eventing for a new scene.

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June Update

6/10/2021

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Whoops, I'm getting quiet again. I know how to fix that: a new update! Also, I want to try something new with this post. I've still been working on the game, just focused on more nitty-gritty details than full-blown new features or bug fixes, and creating more pieces of content for the game. Which is definitely important too! There's no sense in having all these fancy gameplay features if there's nothing to do with them, or having any kind of wider story to everything.

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Site Update

4/21/2021

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Smaller update today. It turns out I apparently never fully configured Weebly properly when I first set the new site up, to include properly configuring the G-Suite stuff. In other words, my @templargames.com addresses weren't working. Additionally, I wasn't receiving any notifications if anyone filled out the contact form. Sorry about that!


I've finished the configuration process, and got the email stuff fully functional again (which took way more steps than it should have). There's some under-the-hood improvements for my site admin stuff, but on your end that means the contact form works again, and I'll actually get notified if someone fills one out. So feel free to drop a line!


I should add, though, while I'm honored to be contacted as a potential employer, as a one-man operation I'm in no position at this time to offer employment or internships. Certainly, if you want to share some profile work for future reference should a need arise, I'm happy to take a look, but that's about the best I can offer right now. If you're interested in doing game dev work specifically in Michigan, though, I would definitely head over to https://michigangamestudios.com/ for a pretty comprehensive list of all the indie studios around the state. There's a lot of great folks in the scene, and we're always excited to meet new people!

Enticing Environments

4/6/2021

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I've been working on some new systems to allow for some dynamic weather effects, as well as improvements to lighting and other ambience effects. Let's take a look!

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Gameplay - Skill Mastery and Proficiency System

3/29/2021

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In addition to the level-less progression system and improving equipment, your characters into Unto the Breach can grow stronger through additional means, namely the Skill Mastery and the Proficiency systems. Let's take a quick look at each!

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