Once again, I'd swear the year just started, yet here we are at the very end of it. Feels like it's only going to get faster as I get older, heh. Anyway, let's take a look back at everything that happened with Unto the Breach, along with a look forward into plans for next year!
Yep, it's that time again! Let's see how things are going!
Just in time, I've got a new monthly update! Let's take a look at what I've been up to in July and August for the game.
Whoops, I'm getting quiet again. I know how to fix that: a new update! Also, I want to try something new with this post. I've still been working on the game, just focused on more nitty-gritty details than full-blown new features or bug fixes, and creating more pieces of content for the game. Which is definitely important too! There's no sense in having all these fancy gameplay features if there's nothing to do with them, or having any kind of wider story to everything.
Smaller update today. It turns out I apparently never fully configured Weebly properly when I first set the new site up, to include properly configuring the G-Suite stuff. In other words, my @templargames.com addresses weren't working. Additionally, I wasn't receiving any notifications if anyone filled out the contact form. Sorry about that!
I've finished the configuration process, and got the email stuff fully functional again (which took way more steps than it should have). There's some under-the-hood improvements for my site admin stuff, but on your end that means the contact form works again, and I'll actually get notified if someone fills one out. So feel free to drop a line!
I should add, though, while I'm honored to be contacted as a potential employer, as a one-man operation I'm in no position at this time to offer employment or internships. Certainly, if you want to share some profile work for future reference should a need arise, I'm happy to take a look, but that's about the best I can offer right now. If you're interested in doing game dev work specifically in Michigan, though, I would definitely head over to https://michigangamestudios.com/ for a pretty comprehensive list of all the indie studios around the state. There's a lot of great folks in the scene, and we're always excited to meet new people!
I've been working on some new systems to allow for some dynamic weather effects, as well as improvements to lighting and other ambience effects. Let's take a look!
Goodness, what a year this has turned out to be. I certainly hadn't intended to be quiet for its entirety, but a number of different factors contributed. As I'm sure everyone's lives were a bit more chaotic than usual with everything going on, mine was no exception. I hope, though, everyone is at a minimum feeling a sense of relief at the year ending, and that your actual situation is much better.
I'm pleased to announce Templar Games has a brand new website and host! The previous hosting setup, utilizing Wordpress with a whole bunch of add-ons, proved just far too time-intensive (and expensive) to keep up with properly, to say nothing of constant formatting issues cropping up.
As such, the site has been switched over to Weebly for a more streamlined process. It should be far easier to keep everything up to date and formatted properly. Obviously things are still a little bare-bones for now, but the framework is coming together. All the games released thus far by Templar Games are available for download or purchase.
Over the coming weeks, I'll be working to re-post all the existing lore, and of course bring new stuff up. The website will likely undergo further changes as well. Stay tuned!