Just in time, I've got a new monthly update! Let's take a look at what I've been up to in July and August for the game.
Whoops, I'm getting quiet again. I know how to fix that: a new update! Also, I want to try something new with this post. I've still been working on the game, just focused on more nitty-gritty details than full-blown new features or bug fixes, and creating more pieces of content for the game. Which is definitely important too! There's no sense in having all these fancy gameplay features if there's nothing to do with them, or having any kind of wider story to everything.
I've been working on some new systems to allow for some dynamic weather effects, as well as improvements to lighting and other ambience effects. Let's take a look!
The latest rundown on progress covers developments with both the battle system and some of the playable content of Unto the Breach. Let's take a look!
Continuing my series of articles looking at various gameplay mechanics, and tying into the previous update about the Status menu, let's take a look at character stats and parameters!
Work continues on fixing up the UI some more, and as part of my efforts to provide players with the most information possible on what's going on, I've made some changes to the Status menu, among other things.
I'm going to start doing some short articles to explain some of the gameplay systems in Unto the Breach, with the hopes they'll help players understand everything that's going on. There's a lot of different topics to cover, so let's get started! First up: equipment and loot!
Well, let's try to start this year off right, eh? I'll try to do some semi-regular updates on the game's progress, hopefully every 1-2 weeks. So, here's a quick look at some interface improvements I've been making.
Goodness, what a year this has turned out to be. I certainly hadn't intended to be quiet for its entirety, but a number of different factors contributed. As I'm sure everyone's lives were a bit more chaotic than usual with everything going on, mine was no exception. I hope, though, everyone is at a minimum feeling a sense of relief at the year ending, and that your actual situation is much better.
I'm pleased to announce Templar Games has a brand new website and host! The previous hosting setup, utilizing Wordpress with a whole bunch of add-ons, proved just far too time-intensive (and expensive) to keep up with properly, to say nothing of constant formatting issues cropping up.
As such, the site has been switched over to Weebly for a more streamlined process. It should be far easier to keep everything up to date and formatted properly. Obviously things are still a little bare-bones for now, but the framework is coming together. All the games released thus far by Templar Games are available for download or purchase.
Over the coming weeks, I'll be working to re-post all the existing lore, and of course bring new stuff up. The website will likely undergo further changes as well. Stay tuned!