Well, that's not the best start to the year, to post basically nothing for the first three months. Bit of a tale to tell regarding that, so let's see what's been happening.
Once again, I'd swear the year just started, yet here we are at the very end of it. Feels like it's only going to get faster as I get older, heh. Anyway, let's take a look back at everything that happened with Unto the Breach, along with a look forward into plans for next year!
Just in time, I've got a new monthly update! Let's take a look at what I've been up to in July and August for the game.
Whoops, I'm getting quiet again. I know how to fix that: a new update! Also, I want to try something new with this post. I've still been working on the game, just focused on more nitty-gritty details than full-blown new features or bug fixes, and creating more pieces of content for the game. Which is definitely important too! There's no sense in having all these fancy gameplay features if there's nothing to do with them, or having any kind of wider story to everything.
I've been working on some new systems to allow for some dynamic weather effects, as well as improvements to lighting and other ambience effects. Let's take a look!
In addition to the level-less progression system and improving equipment, your characters into Unto the Breach can grow stronger through additional means, namely the Skill Mastery and the Proficiency systems. Let's take a quick look at each!
The latest rundown on progress covers developments with both the battle system and some of the playable content of Unto the Breach. Let's take a look!
Continuing my series of articles looking at various gameplay mechanics, and tying into the previous update about the Status menu, let's take a look at character stats and parameters!
Work continues on fixing up the UI some more, and as part of my efforts to provide players with the most information possible on what's going on, I've made some changes to the Status menu, among other things.
|