Work continues, although partially in a new way. Let's see what's happening!
Jeez, this month went by fast! Let's take a look at what's been going on!
July (technically) Update
I did it again, but with good reason this time! Major life developments happened, but I still made progress on the game since the last update!
Gameplay - Elemental Damage
Like most RPGs, Unto the Breach uses an elemental system that can lead to enhanced or reduced damage when utilized (im)properly. However, its elemental arrangement is a bit different from most, so let's take a look at how it all works!
April Update (Yes, I'm Alive)
Well, that's not the best start to the year, to post basically nothing for the first three months. Bit of a tale to tell regarding that, so let's see what's been happening.
Once again, I'd swear the year just started, yet here we are at the very end of it. Feels like it's only going to get faster as I get older, heh. Anyway, let's take a look back at everything that happened with Unto the Breach, along with a look forward into plans for next year!
Yep, it's that time again! Let's see how things are going!
Just in time, I've got a new monthly update! Let's take a look at what I've been up to in July and August for the game.
Whoops, I'm getting quiet again. I know how to fix that: a new update! Also, I want to try something new with this post. I've still been working on the game, just focused on more nitty-gritty details than full-blown new features or bug fixes, and creating more pieces of content for the game. Which is definitely important too! There's no sense in having all these fancy gameplay features if there's nothing to do with them, or having any kind of wider story to everything.
I've been working on some new systems to allow for some dynamic weather effects, as well as improvements to lighting and other ambience effects. Let's take a look!