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News

November Update

10/31/2022

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Work continues, although partially in a new way. Let's see what's happening!

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August Update

8/31/2022

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Jeez, this month went by fast! Let's take a look at what's been going on!

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July (technically) Update

8/1/2022

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I did it again, but with good reason this time! Major life developments happened, but I still made progress on the game since the last update!

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Gameplay - Elemental Damage

7/22/2022

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Like most RPGs, Unto the Breach uses an elemental system that can lead to enhanced or reduced damage when utilized (im)properly. However, its elemental arrangement is a bit different from most, so let's take a look at how it all works!

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April Update (Yes, I'm Alive)

4/10/2022

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Well, that's not the best start to the year, to post basically nothing for the first three months. Bit of a tale to tell regarding that, so let's see what's been happening.

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2021 Retrospective

12/30/2021

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Once again, I'd swear the year just started, yet here we are at the very end of it. Feels like it's only going to get faster as I get older, heh. Anyway, let's take a look back at everything that happened with Unto the Breach, along with a look forward into plans for next year!

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November Update

11/18/2021

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It's only been a few weeks since the last update, but I've got quite a bit to report!

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October Update

10/27/2021

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Yep, it's that time again! Let's see how things are going!

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August Update

8/31/2021

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Just in time, I've got a new monthly update! Let's take a look at what I've been up to in July and August for the game.

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Optimization: The Quest for More Frames

7/20/2021

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I do most of my work for Unto the Breach on my personal desktop, which is a mid-to-high end gaming PC (Ryzen 5 3600, 32 GB DDR-3200 RAM, RTX 2080, etc.). Occasionally I'll do work on my Surface Pro 6 though, like when I'm traveling or just want to lay on the couch instead of sitting in my computer chair for hours on end. Normally I do just coding or database work on the Surface, and almost never actually do a test play of something. So I had a bit of a shock recently, when I tried to fire up Unto the Breach to test out the dialogue and eventing for a new scene.

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