A completely different venture from anything previous, Quantum Ryder was the result of a collaboration for the Motor City Game Jam in June 2017. With only two and a half days to complete a project from scratch to finish, we scrambled to create a short racing game.
Of course, the graphics are very old school; we went for a sort of VGA/SVGA-style look, taking pictures of real objects and downsampling them to look more pixelated but still recognizable. The gameplay isn't super complicated, just race along and grab tachyon batteries while avoiding obstacles, but we're pretty proud with what we were able to accomplish in two days, especially for having multiple distinct levels.
The team consisted of Nate Berens doing the majority of the coding, David Firth and Matt Graczyk creating the art and sound assets, and myself directing while also doing the menu scene, story writing, and supplemental coding.