I'm going to start doing some short articles to explain some of the gameplay systems in Unto the Breach, with the hopes they'll help players understand everything that's going on. There's a lot of different topics to cover, so let's get started! First up: equipment and loot!
While basic items only have one type of each, weapons and armor fall into a number of different tiers of quality based on the number and strength of extra effects granted to them by the random loot system. Every time you pick up a new weapon or armor, its attributes are randomly generated from a massive pool of possible effects. These effects are also divided into a number of tiers based on their relative strength and overall effects. Additionally, the names of items will be tinted certain colors based on their quality tier. The tiers are as follows, with their names, text colors, and general description:
The bulk of items will be white, with successive tiers above it being increasingly rare. While not implemented yet, I intend to adjust the odds so that playing in hardcore mode will result in higher tiers being more likely.
Weapons and Armor Differences
Gear falls into several categories in Unto the Breach beyond just weapons and armor, and each character follows the same system. Each character will have the following equipment slots:
Armors: Likewise, armor falls into a number of different categories. Each character uses a specific type of primary armor and secondary armor. The primary armor types are:
Accessories: Accessories are assorted bonus items that provide specific secondary benefits, typically immunity to various status ailments, but there are a number of Tonic items that will boost some stats at the expense of others (such as boosting ATK by 10% while decreasing DEF by the same amount). A few other, extremely rare, items exist that provide multiple benefits at once.
Rings: Rings are an additional slot to equip items buffed by the random loot system. They use the same prefixes and suffixes as weapons and armor, and thus their effects can be wildly varied. They follow the same tier system, and a few Artifact-grade rings are probably out there somewhere.
Hopefully that all made sense, and illustrates how equipment works in Unto the Breach. Of course, any questions, by all means, ask away!